On the other hand, with an image-based texture, you’re mostly stuck with how it looks. Which is great because, you get to specify things like color, shape, randomness and more. Procedural is a fancy word that means it’s dynamic. ![]() While the material graph can be intimidating for first-time users, I take an easy approach. This tutorial will show you how to render wood in KeyShot’s material graph. How to render wood step-by-step in KeyShot We’ll solve this using the material graph which offers plenty of room to customize the look. While KeyShot has some nice base materials to get you started with creating wood, they often leave something to be desired. So, we’ll take a procedural approach to render wood. This is tough because nobody bothers to capture end-grain images. Even if you’re able to source some nice, high-resolution textures of wood, you’ll need a matching end-grain image. Should you use image-based textures or go with a procedural approach? It needs to have enough detail to look realistic.Īnother challenge is end grain. Therefore, wood can be a tricky material to create in KeyShot. ![]() Wood is organic and random, but with patterns. If you’ve ever wondered how to render wood in a realistic way, you’re not alone. By Will Gibbons | Last Updated: OctoWood materials can be challenging
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